Students must complete the following eight units

The following are core units.

Industrial Graphics 1: Presentation

The presentation and promotion of designs in the form of 2D graphics is a necessary component of the overall design process. The ability to apply a wide range of both manual and computer based processes in the production of these graphical images and presentations is essential. The objective of this subject is to introduce students to the industry standard software and hardware employed to generate this type of material, and more importantly this unit exposes students to the techniques used by professionals who currently work in this area of the design community. Industrial Graphics 1 Presentation is part of a sequence of five units that constitute the sub-major in Industrial Graphics and eight units that constitute the major in Interactive Industrial Graphics.

Industrial Graphics 2: Transition

Engineering drawing is the formal graphical communication language used by professionals engaged in design, manufacture and management of manufactured items. This language provides the facility to describe and document three dimensional objects or concepts in two dimensions using linework, characters and symbols. This language is based on guidelines provided by Standards Australia and is compatible with a range of international drawing standards. The aim of this unit is to examine in detail the language and tools used to generate engineering drawings and to provide students with practical skills that will allow them to communicate with other professionals using this language.

Industrial Graphics 3: 3D Solids

The documentation of design concepts in the form of three dimensional (3D) computer models provides data that can be applied in a wide variety of ways to facilitate the understanding and production of parts and assemblies. The objective of this unit is to introduce students to the industry standard software and hardware employed to generate these models, via a “hands on” approach to creating 3D data. Issues such as data transfer, rapid prototyping, computer numerical control (CNC) machining and visualisation will also be discussed.

The following are drawn from alternative/elective units

Industrial Graphics 4: Surface

Starting with a sketch, drawing, physical model, or only an idea, having the ability to accurately model your designs ready for rendering, animation, drafting, engineering, analysis and manufacturing is an essential skill set for designers in all disciplines. The ability to generate 3 dimensional data and in particular, free-form 3D data within a computer and display that data in a range of formats provides a powerful design, visualisation and analysis tool. This unit introduces students to the fundamentals of 3D Wireframe, NURBS Surface and Boundary Representation (Brep) Solids Modelling and then focuses on the tools and processes available for producing a range of image types from these 3D models.

Industrial Graphics 5: Integrated

The ability to draw on a broad range of industrial graphics skills and techniques and to apply them appropriately to design projects is a cornerstone of the modern design process. It is the aim of this unit to synthesise the components of the industrial graphics strand and provide a single project with a range of components to which these skills can be applied and evaluated.

Web and Time Based Design

Through lectures students develop an understanding of fundamental concepts and processes inherent in designing for on online environment. Students also develop fundamental computer software skills and design understandings appropriate to that medium using the major web software packages and develop a working understanding of production literacies for online design. Students will engage in practical studies of web authoring using HTML, Dreamweaver, image optimisation using Fireworks or Imageready. Emphasis will be placed on understanding the roles, functions and features of each software package in the design production context of online delivery, integrated use, and a working understanding of the responsibilities inherent in the digital production process.

Interactive Design I

This unit focuses on design methodology for the development and delivery of contemporary interactive media applications. Particular concepts addressed will also include conceptual integration and convergence of various media forms, screen design, navigational hierarchy and structures, and designing engaging interactive interfaces. General principles of interface, interaction design and information architecture will be introduced, alongside basic principles of digital media production.

Interactive Design II

This unit focuses on interactive design from an experience design perspective. Approaches utilising current digital technologies for advanced interactive design are explored. Students will design and produce interactive products and examine and critique current content and trends within these technologies. The focus of the unit is communication and experience design, rather than technical implementation. Interactive design examples are examined from the context of shifting production languages, convergent technologies and the design professional contexts.