Students must complete the following eight units

Programming Fundamentals

As a first unit in computer programming, Programming Fundamentals covers basic computer architecture, basic data and file structures, concept of algorithms, programming constructs, programming language features and functions, program design, test design, basic documentation. A high level programming language is employed to solve problems in a structured manner.

Systems Analysis and Design

This unit provides an introduction to systems analysis and design. Incorporating systems concepts, theories and methodologies, this unit provides students with elementary problem solving experience in computerised information systems. Students will gain the ability to derive systems requirements from problem definitions and to produce system models using process, data, object and network modelling. Design and implementation issues include, (but may not be limited to), elementary database design, input, output and user interface design and prototyping. Students are also introduced to roles and responsibilities in information systems development, selection of packaged solutions and the principles of software quality.

Games Technology

This unit provides an introduction to the game industry as well as introducing students to the techniques of game design and construction. Students will be exposed to the history of game development and the key aspects of different genres of computer games.

Professional Development

This is a final year unit that builds on foundation and intermediate computing units by preparing students for professional experience. The unit covers ethics and professional code of practice, legal, social and environmental issues relating to computing, I.T. and communications technology, security, privacy and freedom of information, team dynamics, project scheduling and management, project cost/benefit analysis, and quality assurance for systems and applications. This unit is a pre-requisite to the capstone project, covered in Professional Experience.

Computer Networking

This introductory unit in computer systems networking covers basic networking topologies, Ethernet fundamentals, ISO OSI layers, routing, switching and sub-nets, the Internet architecture, networking protocols including TCP/IP, important networking devices such as repeaters, hubs, bridges, routers and gateways, basic management and security issues. This unit is also the first of three units which will prepare students for industry based networking certification.

Database Design and Development

The main purpose of this unit is to provide students with an opportunity to gain a basic knowledge of database design and development including data modeling methods and techniques and database implementation using a database management system

Computer Graphics

Computer graphics is a fascinating area of computer science. It is widely used as a tool for visualising information in a broad variety of fields, including science and engineering, medicine, architecture, and entertainment. This unit teaches the concepts and techniques of computer graphics. It is designed as an introduction to the study of visual presentation techniques. Topics covered are intended to provide students with an understanding of the basic principles for design, use and understanding of graphics systems. The unit covers the basic concepts in computer graphics using VOGLE library on UNIX. Techniques and algorithms will be emphasized and programming in C or C++ under UNIX will be required.

Games Theory and Design

This unit provides students with an in-depth understanding of the development and structure of games engines. It provides students with a unifying overview of the many modules that are incorporated in a games engines well as a detailed examination of game-play and engine programming.